With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract.
Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.
Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive.
Rider and Waver make a trip into town, and stop in a bookstore along the way. There, Waver reads a biography on Rider's life and learns why he aimed to conquer the far east. Meanwhile, Caster and Ryuunosuke return to their destroyed base. A conversation with his Master leads Caster to an epiphany, and with insanity in his heart, the mad magician begins casting a certain spell.
Hidden in a Fuyuki hotel, Kiritsugu tries plan his next move, but is still at a loss regarding Kirei's motives. Elsewhere, Iry and Saber have moved to a new hideout, but while Iry seems excited about their new location, Saber senses something is amiss...
The mystery of the mass kidnappings in Fuyuki remains unsolved, with more kids disappearing daily. When Tohsaka Rin can't get in touch with her friend Kotone, she braves the darkness and enters the city on her own to search for her.
Kiritsugu and company are wrapping up after the assault on their castle, and the Einzbern Master decides to ignore Saber's desire to pursue Caster, instead leaving to finish off Kayneth. But Kayneth awakens to find himself bandaged and strapped to a bed.
Battle rages throughout Einzbern Castle: Kayneth's magical mercury sphere versus Kiritsugu's formidable gun arsenal, Saber and Lancer join forces against Caster in the forest, and Irisviel detects a new enemy as she and Maiya make their escape.
A car screams down the moonlit streets of Fuyuki City, with a very happy-go-lucky Irisviel behind the wheel and a slightly unnerved Saber sitting next to her. The evening takes a bad turn when a mysterious shadow darts in front of them. The person claims to be Saber's loyal retainer, yet Saber has no memory of them.
Rider suddenly appears just as the battle with Lancer reaches its climax, much to Saber's consternation. Undeterred, Rider calls out to those observing the fight from the shadows... but it seems he's not the only heroic spirit drawn in by the battle.
Kiritsugu and his daughter Ilyasviel stroll through the Einzbernwoods. As Saber watches the happy parent and child, she ponders why Kiritsugu has not spoken to her since she was summoned. And in Fuyuki City, the battle ground where the Holy Grail War will be fought, the seventh and final hero is summoned.
Seeking the power of the Holy Grail, something that can make miracles occur, seven different mages summon seven Heros, and fight until the last man remains--a battle of epic proportions, the Holy Grail War.
Fate/Zero
Fate/Zero
With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract.
Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu.
Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive.
[Written by MAL Rewrite]
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Rider and Waver make a trip into town, and stop in a bookstore along the way. There, Waver reads a biography on Rider's life and learns why he aimed to conquer the far east. Meanwhile, Caster and Ryuunosuke return to their destroyed base. A conversation with his Master leads Caster to an epiphany, and with insanity in his heart, the mad magician begins casting a certain spell.
Hidden in a Fuyuki hotel, Kiritsugu tries plan his next move, but is still at a loss regarding Kirei's motives. Elsewhere, Iry and Saber have moved to a new hideout, but while Iry seems excited about their new location, Saber senses something is amiss...
Rider, Saber, and Archer sit down for a drink and discuss what makes a King. The talk turns violent when Assassin interrupts.
The mystery of the mass kidnappings in Fuyuki remains unsolved, with more kids disappearing daily. When Tohsaka Rin can't get in touch with her friend Kotone, she braves the darkness and enters the city on her own to search for her.
Kiritsugu and company are wrapping up after the assault on their castle, and the Einzbern Master decides to ignore Saber's desire to pursue Caster, instead leaving to finish off Kayneth. But Kayneth awakens to find himself bandaged and strapped to a bed.
Battle rages throughout Einzbern Castle: Kayneth's magical mercury sphere versus Kiritsugu's formidable gun arsenal, Saber and Lancer join forces against Caster in the forest, and Irisviel detects a new enemy as she and Maiya make their escape.
The rules of the game have changed and the Masters have a chance to earn an extra command spell. All they have to do is find Caster and kill him.
A car screams down the moonlit streets of Fuyuki City, with a very happy-go-lucky Irisviel behind the wheel and a slightly unnerved Saber sitting next to her. The evening takes a bad turn when a mysterious shadow darts in front of them. The person claims to be Saber's loyal retainer, yet Saber has no memory of them.
Rider suddenly appears just as the battle with Lancer reaches its climax, much to Saber's consternation. Undeterred, Rider calls out to those observing the fight from the shadows... but it seems he's not the only heroic spirit drawn in by the battle.
As Saber and Lancer continue their battle, Kiritsugu and Maiya continue the search for Lancer's master. What they discover is shocking.
All the servants have been summoned and now it is a game of spy vs spy. Who will be the first to take the initiative in Fuyuki City?
Kiritsugu and his daughter Ilyasviel stroll through the Einzbernwoods. As Saber watches the happy parent and child, she ponders why Kiritsugu has not spoken to her since she was summoned. And in Fuyuki City, the battle ground where the Holy Grail War will be fought, the seventh and final hero is summoned.
Seeking the power of the Holy Grail, something that can make miracles occur, seven different mages summon seven Heros, and fight until the last man remains--a battle of epic proportions, the Holy Grail War.
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