Once again, sixteen Magical Girls have been assembled for a high-stakes challenge. Every three days, their Magical Phone pulls them into an RPG-like simulation where they have to work together to fight enemies, solve puzzles, and earn Magical Candy to advance. A staggering ten billion yen reward awaits them at the end—but only for the players who land the finishing blow. With such a tantalizing prize on the line, it's only a matter of time before the girls turn on each other—and if their hit points drop to zero, a game over will be the least of their worries...
Pechka and Nako, who started exploring the grassland area, slip past traps to open a treasure chest and obtain a large amount of candy. But their respite is short-lived—a mysterious forced relocation system activates, dragging all players to the central square! The shadow of Akane, who continues her unsettling solo actions. And the game's content quickly tilts toward a descent into ruin.
Sixteen magical girls gathered in a vast virtual space. What the electronic fairy Fal tells them is a grand prize of 10 billion yen, the rule to collect "candy," and a team battle with a huge sum at stake. As Petika, who has zero combat ability, grows anxious, the candy redistribution begins under Clantail's leadership. Will that become the seed of quiet suspicion?
Using magic to create delicious bento lunches, the clumsy magical girl Pechika had her ordinary, uneventful daily life overturned by a sinister game trial. Like Pechika, 16 magical girls were gathered together. Inside the created isolation ward, waiting for them is...
A sweet yet cruel nightmare now begins to rise quietly.
MAGICAL GIRL RAISING PROJECT restart
MAGICAL GIRL RAISING PROJECT restart
The deadly game is back!
Once again, sixteen Magical Girls have been assembled for a high-stakes challenge. Every three days, their Magical Phone pulls them into an RPG-like simulation where they have to work together to fight enemies, solve puzzles, and earn Magical Candy to advance. A staggering ten billion yen reward awaits them at the end—but only for the players who land the finishing blow. With such a tantalizing prize on the line, it's only a matter of time before the girls turn on each other—and if their hit points drop to zero, a game over will be the least of their worries...
(Source: Mahou Shoujo Ikusei Keikaku Wiki, edited)
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Pechka and Nako, who started exploring the grassland area, slip past traps to open a treasure chest and obtain a large amount of candy. But their respite is short-lived—a mysterious forced relocation system activates, dragging all players to the central square! The shadow of Akane, who continues her unsettling solo actions. And the game's content quickly tilts toward a descent into ruin.
Sixteen magical girls gathered in a vast virtual space. What the electronic fairy Fal tells them is a grand prize of 10 billion yen, the rule to collect "candy," and a team battle with a huge sum at stake. As Petika, who has zero combat ability, grows anxious, the candy redistribution begins under Clantail's leadership. Will that become the seed of quiet suspicion?
Using magic to create delicious bento lunches, the clumsy magical girl Pechika had her ordinary, uneventful daily life overturned by a sinister game trial. Like Pechika, 16 magical girls were gathered together. Inside the created isolation ward, waiting for them is... A sweet yet cruel nightmare now begins to rise quietly.
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