?Saiki Kusuo no Psi Nan • ?Saiki Kusuo no Sainan • 斉木楠雄のΨ難 • ?Saiki Kusuo no Psi Nan • ?Saiki Kusuo no Sainan • ?Saiki Kusuo no Psi Nan • ?Saiki Kusuo no Sainan • ?חייו הרי-האסון של סאיקי ק • ?Η Καταστροφική Ζωή του Σάικι Κ • ?Ох уж этот экстрасенс Сайки Кусуо! • ?חייו הרי-האסון של סאיקי ק • ?Η Καταστροφική Ζωή του Σάικι Κ • ?Ох уж этот экстрасенс Сайки Кусуо! • ?חייו הרי-האסון של סאיקי ק • ?Η Καταστροφική Ζωή του Σάικι Κ • ?Ох уж этот экстрасенс Сайки Кусуо!
To the average person, psychic abilities might seem a blessing; for Kusuo Saiki, however, this could not be further from the truth. Gifted with a wide assortment of supernatural abilities ranging from telepathy to x-ray vision, he finds this so-called blessing to be nothing but a curse. As all the inconveniences his powers cause constantly pile up, all Kusuo aims for is an ordinary, hassle-free life—a life where ignorance is bliss.
Unfortunately, the life of a psychic is far from quiet. Though Kusuo tries to stay out of the spotlight by keeping his powers a secret from his classmates, he ends up inadvertently attracting the attention of many odd characters, such as the empty-headed Riki Nendou and the delusional Shun Kaidou. Forced to deal with the craziness of the people around him, Kusuo comes to learn that the ordinary life he has been striving for is a lot more difficult to achieve than expected.
Kusuo tells his father to continue to pretend to be him so that his friends don't feel bad about having celebrating a birthday party on the wrong birthday.
Saiki watches as his friends plan a surprise birthday party, but the date is actually his father's birthday. They discuss the gifts they will give him. When Saiki leaves early, his friends go to his house and surprise him, but Saiki has substituted his father.
Saiki is constantly bothered by his schoolmates and others during his ten-minute break. Saiki's classmates are ignoring Saiki, but he discovers that it's because they are planning a surprise birthday party for him.
In order to gain control his classmates, Saiko takes Nendo out to a fancy restaurant and then offers to pay Nendo a large sum of money to be his underling, but Nendo would rather just be friends and finds helping people to be much more important.
Saiki's grandparents come and visit Saiki's family. When they all go out, Saiki's grandfather's mean behavior towards his father leads him to be left alone in a strange place when he meets Nendo.
Metori Saiko, an arrogantly rich transfer student, wants to woo Kokomi. It seems like a great deal for her except that she has feelings for Saiki, and accidentally blurts out that she loves Saiki.
On the last day of summer break, Saiki goes on a date with Teruhashi at the amusement park. However, Saiki brings Yuuta along, who wants to see a hero show in which the villain "abducts" Teruhashi.
Nendo teams up with Saiki in a tennis match against Hairo. Then Saiki and Nendo join Mera in a clinical testing job but the medicines have weird side effects for Mera and Nendo.
The Occult Club holds a test of courage in a forest, but the random pairings are not what the members expect. After that, Saiki's off to the Tennis Club's training camp.
Saiki, Nendo, and Kaido go to an art museum in London. Kaido tries to overanalyze the modern art pieces when Nendo makes his own drawing, which gets the approval of the curator.
The Saiki family goes to London to get the control device fixed by Kusuke, but get sidetracked by Kusuo's parents sightseeing. Kusuo explains why the brothers dislike each other. When Saiki's dad lost the parts, Kusuke uses his deductions to find it and fix it.
When Saiki's hairpin is broken, Saiki is unable to control his powers where all this powers are amplified. The Saikis have to resort to contact Kusuo's big brother Kusuke.
While walking with Kaido and Nendo, Saiki notices that everyone seems to be talking about things that are connected to the number 100,[c] but he cannot quite figure out why.
Toritsuka tries to create his own school club in order to attract girls. He creates an Occult Club, which brings in a creepy-looking girl, and also Kaido and Chiyo. Saiki uses the situation to check whether misattribution of arousal works.
Toritsuka has become popular with the girls by letting ghosts possess him and show off their many talents, but things go wrong when the ghosts want to possess him during his big date with the group of girls while Saiki changes into a female to explain to him what's going on.
Saiki wants to play a video game called Kunio Saito's Horror Stories (a parody of the related Saiki video game release), but he has to make it home safely and without hearing spoilers. When he encounters his schoolmates or family members he gets a selection of video game choices to pick.
Saiki's vacation at his grandparents house comes to an end, but Saiki's grandfather tries to do whatever he can to get Saiki and his family to stay. Saiki's parents reveal that Saiki has psychic powers.
Saiki and his family go to a run-down amusement park that is falling apart. After Saiki and his father ride a roller coaster, Saiki's grandfather gets jealous and rides with Saiki on the ferris wheel.
Saiki goes to his grandparents' house while on vacation with his family, and has to deal with his grandfather who has trouble showing his true emotions.
When the cat Amp chokes on a piece of Saiki's father's model robot, Saiki shrinks his size in order to retrieve the part. But Saiki can not change back to normal size until an hour's time is up, and he gets attacked by a cockroach.
When Saiki lacks the funds to pay off a meal, he uses a technique called Straw Millionaire, which involves exchanging items with others of a similar but slightly increased value via teleportation. This have disastrous effects with the other characters.
Kokomi visits the Saiki residence to take cooking lessons from Saiki's mother, but ends up spending time with Saiki and the neighbor kid Yuuta, who turns out to be Kokomi's one flaw.
Nendo wants to buy a present for his mother, but gets fired from his part-time jobs for incompetence and for causing more damages. Kuboyasu and Kaido try to help him on another job.
Nendo and Kaido challenge each other to a game of air hockey; while Nendo has a natural knack to playing, Kaido employs cheat tactics to even the score.
When Makoto changes locations to the neighboring town, Saiki tries to avoid running into him, while trying to use his extended time with Kokomi to get her to dislike him.
While Saiki takes a nap after keeping the boys from peeking into the women's bath, Kokomi removes one of his hair ornaments, leading him to do something to the hotel in his sleep.
Kokomi and Chiyo meet each other at a cafe, but when they start sharing details about their crushes, they realize they could both be competing for Saiki.
Yuuta, who is now Saiki's neighbor, comes over to watch an episode of Cyborg Cider-man Version 2, but is surprised when Cider-man's nemesis pays a visit.
Since most mainstream video games are spoiled for him, Saiki ends up playing a shoddily-made RPG, becoming frustrated by all the hallmarks of a crappy game.
Chono recruits Saiki to be his assistant in a magic show so he can win his ex-wife back, who turns out to be Nendo's mother (and who like Nendo's deceased father bears a striking resemblance to her son).
While Saiki uses his telepathy to 'cheat' during exams in order to keep his ranking in the middle, but Nendo, who has been on the verge of failing and being held back, rolls a pencil and somehow does well.
Kokomi's superstar brother Makoto shows up at Saiki's house to warn him to stay away from his sister, revealing that he has a disturbing sister complex.
Saiki comes across a ring that blocks his telepathy, which he hopes to use to watch a movie without any spoilers, but he finds it a challenge and ends up sitting next to Teruhashi.
Saiki's mother is getting constantly deceived by visiting salesmen into buying useless things, so Saiki uses telepathy to help her with the next scammer.
Saiki's parents become excited during the New Year's shrine visit when they have been praying for Saiki to make friends, and Kaido, Harai, Nendo, and Teruhashi show up.
The guys in Saiki's class make a wager with a neighboring class where the losers would have to get their heads shaved. Saiki becomes motivated to win during the relay race when one of the guys from the other class mentions using dirty-handed tricks.
When Nendo accidentally removes one of Saiki's hair ornaments, Saiki passes out, and the whole world is threatened with catastrophe. It turns out his ornament keeps his powers in check, but when it is restored, he doesn't quite feel back to normal.
Saiki attempts to use invisibility to sneak past his classmates and get home in time to watch his favorite TV show, but it becomes a challenging task as they are all looking for him, and he would be exposed with a single touch.
When Chiyo starts brooding about her boyfriend, Saiki worries she will turn her attentions back to him, so he secretly helps the guy arrange a date with her.
Saiki is approached by another genuine psychic, Reita Toritsuka, who turns out to have the ability to see ghosts. Reita wants Saiki to teach him psychic powers, but Saiki discovers it is for perverted reasons.
Saiki notices Nendo is behaving strangely, so he and Kaidō tail him as Nendo goes and does some shopping in town. They are especially bothered when he has a peculiar expression when he sees little girls.
When forced by his parents to go on a beach trip with his classmates, Saiki tries to keep a low profile. The guys try to rescue a drowning girl, only to be put in a worse situation endangering everyone involved, so Saiki has to save them.
Saiki observes Kaido getting involved in a secret meeting with another student to defend themselves against the Dark Reunion, but it turns out that student is trying to swindle Kaido out of his valuables.
Finding himself to be the last remaining player on his dodgeball team, Saiki strategizes how to play so that his reputation is not too high to be revered or too low to be shunned.
Saiki is annoyed by his delusional classmate Shun Kaido, who thinks he is a hero who is fighting an evil organization called the Dark Reunion. A snake appears in the classroom.
The Disastrous Life of Saiki K.
The Disastrous Life of Saiki K.
To the average person, psychic abilities might seem a blessing; for Kusuo Saiki, however, this could not be further from the truth. Gifted with a wide assortment of supernatural abilities ranging from telepathy to x-ray vision, he finds this so-called blessing to be nothing but a curse. As all the inconveniences his powers cause constantly pile up, all Kusuo aims for is an ordinary, hassle-free life—a life where ignorance is bliss.
Unfortunately, the life of a psychic is far from quiet. Though Kusuo tries to stay out of the spotlight by keeping his powers a secret from his classmates, he ends up inadvertently attracting the attention of many odd characters, such as the empty-headed Riki Nendou and the delusional Shun Kaidou. Forced to deal with the craziness of the people around him, Kusuo comes to learn that the ordinary life he has been striving for is a lot more difficult to achieve than expected.
[Written by MAL Rewrite]
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Kusuo tells his father to continue to pretend to be him so that his friends don't feel bad about having celebrating a birthday party on the wrong birthday.
Saiki watches as his friends plan a surprise birthday party, but the date is actually his father's birthday. They discuss the gifts they will give him. When Saiki leaves early, his friends go to his house and surprise him, but Saiki has substituted his father.
Saiki is constantly bothered by his schoolmates and others during his ten-minute break. Saiki's classmates are ignoring Saiki, but he discovers that it's because they are planning a surprise birthday party for him.
Chiyo has gained an enormous amount of weight, so Saiki tries to help by implanting Kaido's voice to motivate her.
Saiki learns that the magician Chouno has become fairly popular with a new stage show, but Saiki learns it is more of a comedy show.
In order to gain control his classmates, Saiko takes Nendo out to a fancy restaurant and then offers to pay Nendo a large sum of money to be his underling, but Nendo would rather just be friends and finds helping people to be much more important.
Kaido invites his friends to a Halloween party at his place, but the guys have no clue as to its associated traditions.
Saiki's grandparents come and visit Saiki's family. When they all go out, Saiki's grandfather's mean behavior towards his father leads him to be left alone in a strange place when he meets Nendo.
When Kokomi turns down Saiko's love confession, Saiko starts making life difficult for Kokomi and Saiki's family and friends.
Metori Saiko, an arrogantly rich transfer student, wants to woo Kokomi. It seems like a great deal for her except that she has feelings for Saiki, and accidentally blurts out that she loves Saiki.
On the last day of summer break, Saiki goes on a date with Teruhashi at the amusement park. However, Saiki brings Yuuta along, who wants to see a hero show in which the villain "abducts" Teruhashi.
Saiki discovers the truth behind the side effects. He then joins Kaido and Kuboyasu at the motorcycle license training camp.
Nendo teams up with Saiki in a tennis match against Hairo. Then Saiki and Nendo join Mera in a clinical testing job but the medicines have weird side effects for Mera and Nendo.
The Occult Club holds a test of courage in a forest, but the random pairings are not what the members expect. After that, Saiki's off to the Tennis Club's training camp.
With summer break coming, Saiki tries to decline participating in the plans brought up by his schoolmates.
Saiki, Nendo, and Kaido go to an art museum in London. Kaido tries to overanalyze the modern art pieces when Nendo makes his own drawing, which gets the approval of the curator.
Saiki, Nendo, and Kaido play a game of tag in London in which Kusuo must evade Kusuke for three hours.
Kusuke shares his back story about how he's never beaten his little brother at anything, so he comes up with a challenge to beat him.
The Saiki family goes to London to get the control device fixed by Kusuke, but get sidetracked by Kusuo's parents sightseeing. Kusuo explains why the brothers dislike each other. When Saiki's dad lost the parts, Kusuke uses his deductions to find it and fix it.
When Saiki's hairpin is broken, Saiki is unable to control his powers where all this powers are amplified. The Saikis have to resort to contact Kusuo's big brother Kusuke.
While walking with Kaido and Nendo, Saiki notices that everyone seems to be talking about things that are connected to the number 100,[c] but he cannot quite figure out why.
Saiki is abducted by members of the Teruhashi Fan Club, who are bothered that Saiki has been spending way too much time with Kokomi.
Saiki's class has to make crepes, but Saiki discovers his partners Kaido and Hairo have no cooking abilities.
Toritsuka tries to create his own school club in order to attract girls. He creates an Occult Club, which brings in a creepy-looking girl, and also Kaido and Chiyo. Saiki uses the situation to check whether misattribution of arousal works.
Toritsuka has become popular with the girls by letting ghosts possess him and show off their many talents, but things go wrong when the ghosts want to possess him during his big date with the group of girls while Saiki changes into a female to explain to him what's going on.
Saiki wants to play a video game called Kunio Saito's Horror Stories (a parody of the related Saiki video game release), but he has to make it home safely and without hearing spoilers. When he encounters his schoolmates or family members he gets a selection of video game choices to pick.
Saiki's vacation at his grandparents house comes to an end, but Saiki's grandfather tries to do whatever he can to get Saiki and his family to stay. Saiki's parents reveal that Saiki has psychic powers.
Saiki and his family go to a run-down amusement park that is falling apart. After Saiki and his father ride a roller coaster, Saiki's grandfather gets jealous and rides with Saiki on the ferris wheel.
Saiki's grandfather is still secretly happy about his daughter and grandson coming over to visit.
Saiki goes to his grandparents' house while on vacation with his family, and has to deal with his grandfather who has trouble showing his true emotions.
When Saiki's class goes out for karaoke, Saiki takes the opportunity to order a chocolate parfait before it is his turn to sing.
Kongo is a delinquent third-year student bully at PK Academy, but will be held back a grade unless he changes his ways.
When the cat Amp chokes on a piece of Saiki's father's model robot, Saiki shrinks his size in order to retrieve the part. But Saiki can not change back to normal size until an hour's time is up, and he gets attacked by a cockroach.
When Saiki lacks the funds to pay off a meal, he uses a technique called Straw Millionaire, which involves exchanging items with others of a similar but slightly increased value via teleportation. This have disastrous effects with the other characters.
Kokomi visits the Saiki residence to take cooking lessons from Saiki's mother, but ends up spending time with Saiki and the neighbor kid Yuuta, who turns out to be Kokomi's one flaw.
Saiki's class has to run a 10-kilometer marathon; Hairo tries to compete with Nendo, while Kaido is just trying to complete it.
Nendo wants to buy a present for his mother, but gets fired from his part-time jobs for incompetence and for causing more damages. Kuboyasu and Kaido try to help him on another job.
Nendo and Kaido challenge each other to a game of air hockey; while Nendo has a natural knack to playing, Kaido employs cheat tactics to even the score.
Saiki and Kaido are confronted by more bullies and robbed when Kuboyasu drops by.
Kaido starts to suspect Kuboyasu of being a delinquent after observing him beating up some bullies and interacting at school.
Saiki's friends talk about their New Year's stories.
Using his New Year's money from his parents, Saiki plans to buy a new television but gets pestered by the sales clerk.
Saiki gets roped into acting as the neighborhood Santa Claus.
When Makoto changes locations to the neighboring town, Saiki tries to avoid running into him, while trying to use his extended time with Kokomi to get her to dislike him.
In order to avoid Makoto's drama shoot, Saiki ends up taking Kokomi on a date in the neighboring town.
Saiki, Kaido and Nendo get lost on their way to a wrap-up party.
Saiki has to try and keep the petrified Nendo from being discovered or broken.
As the school festival gets underway, Saiki loses his glasses and accidentally turns Nendo into stone.
Reita ropes Saiki into helping out his band, whose members cannot play any instruments.
Saiki's class tries to decide what to do for the school festival.
Inspired by a detective drama, Kaido looks into an alleged theft case at school.
The café Chisato works at tries to find ways to improve their advertising to avoid going out of business.
Saiki reluctantly helps Nendo's father profess his love to his wife.
Kuboyasu attempts to make friends with his classmates.
A transfer student named Aren Kuboyasu struggles to hide his past as a former delinquent.
Saiki attempts to get a limited Coffee Red Bean anmitsu before his school trip ends.
Chiyo comes to admire Kaido after he protects her from some beach delinquents.
When the class visits the beach, Chiyo gets annoyed that she gets hardly any reaction from the guys to her swimsuit.
Saiki ends up stuck with Kokomi, who believes she is in a lucid dream.
After returning the hotel to normal, Saiki has to search for Kokomi, who had taken his ornament.
While Saiki takes a nap after keeping the boys from peeking into the women's bath, Kokomi removes one of his hair ornaments, leading him to do something to the hotel in his sleep.
Upon arriving in Okinawa, Kaido is eager to show off his knowledge of the Okinawan dialect.
Saiki deals with all kinds of troubles during his class' flight to Okinawa.
After Saiki manages to prevent Makoto from going on the school trip, a typhoon puts the entire trip in danger.
As the class prepare for a school trip to Okinawa, Kokomi and Chiyo try to join Saiki's group.
Kokomi and Chiyo meet each other at a cafe, but when they start sharing details about their crushes, they realize they could both be competing for Saiki.
Saiki becomes livid when a pickpocket steals his wallet at a summer festival.
Yuuta, who is now Saiki's neighbor, comes over to watch an episode of Cyborg Cider-man Version 2, but is surprised when Cider-man's nemesis pays a visit.
Saiki's father shows Saiki where he works, which is as an editor for a small manga firm that appears to be a knock-off of Shueisha.
A young boy named Yuuta Iridatsu believes Saiki to be a superhero named Cyborg Cider-Man Version 2 after witnessing his abilities.
Reita tries to confess to a girl he likes by having other spirits possess his body: first a ladies' man kind of guy and then a harem protagonist type.
Saiki and Nendo visit Kaido's home, but learn that his mother is rather obsessed about education.
Since most mainstream video games are spoiled for him, Saiki ends up playing a shoddily-made RPG, becoming frustrated by all the hallmarks of a crappy game.
Realising that the cat from before, Amp, is likely in heat, Saiki transforms into a cat to try and help him confess to a female cat.
The PK Academy students take part in physical fitness tests; Hairo keeps getting outperformed by Nendo.
Saiki helps out his poor classmate, Chisato Mera, who is secretly working various part-time jobs.
Chono's show takes a turn for the worse when Nendo offers to be his assistant in a body-cutting routine.
Chono recruits Saiki to be his assistant in a magic show so he can win his ex-wife back, who turns out to be Nendo's mother (and who like Nendo's deceased father bears a striking resemblance to her son).
While Saiki uses his telepathy to 'cheat' during exams in order to keep his ranking in the middle, but Nendo, who has been on the verge of failing and being held back, rolls a pencil and somehow does well.
Kokomi's superstar brother Makoto shows up at Saiki's house to warn him to stay away from his sister, revealing that he has a disturbing sister complex.
Saiki comes across a ring that blocks his telepathy, which he hopes to use to watch a movie without any spoilers, but he finds it a challenge and ends up sitting next to Teruhashi.
Saiki's mother is getting constantly deceived by visiting salesmen into buying useless things, so Saiki uses telepathy to help her with the next scammer.
The ghost of Nendo's late father visits Saiki, who get annoyed and goes to Toritsuka to have him do something about it.
Saiki observes his classmates' reactions regarding receiving or not receiving Valentine's Day chocolate.
Saiki stumbles upon some students planning to trick the strict PE teacher, Matsuzaki.
Saiki is forced to rewrite his classmates' memories of the previous day, but that action comes with its own downsides.
As everyone is invited over to the Saiki household, Kurumi accidentally blurts out that Saiki is a psychic.
Saiki's parents become excited during the New Year's shrine visit when they have been praying for Saiki to make friends, and Kaido, Harai, Nendo, and Teruhashi show up.
During a visit to Saiki's house for Christmas, Nendo reveals that he had never been visited by Santa, so Saiki's father dresses up as one.
Saiki comes across an arrogant cat that is stuck between some walls, but refuses to help him until he sincerely says "please".
After having a foreboding dream, Saiki takes action to prevent a chain of events that will cause an explosion.
Reita converses with the local ghosts to search for a girl's missing gym clothes.
Kokomi Teruhashi accompanies Saiki, Nendo, and Kaido to a suspicious-looking ramen restaurant.
Saiki observes Kaidō getting conned by a fortune teller.
Saiki ends up buying an expensive coffee jello, but sacrifices it in order to help a kid find his baseball.
Saiki's class rehearses a fire evacuation when they get stuck in a blocked-off hallway.
The guys in Saiki's class make a wager with a neighboring class where the losers would have to get their heads shaved. Saiki becomes motivated to win during the relay race when one of the guys from the other class mentions using dirty-handed tricks.
When Nendo accidentally removes one of Saiki's hair ornaments, Saiki passes out, and the whole world is threatened with catastrophe. It turns out his ornament keeps his powers in check, but when it is restored, he doesn't quite feel back to normal.
The students of PK Academy participate in Sports Day, with the morning's events being individual events.
Saiki attempts to use invisibility to sneak past his classmates and get home in time to watch his favorite TV show, but it becomes a challenging task as they are all looking for him, and he would be exposed with a single touch.
When Chiyo starts brooding about her boyfriend, Saiki worries she will turn her attentions back to him, so he secretly helps the guy arrange a date with her.
While watching over the house, Saiki comes up against his one weakness; a cockroach.
Kineshi recruits Saiki to help him construct a gate for an upcoming school festival.
Reita enrolls in Saiki's school and uses his ghost-seeing ability to tell the schoolgirls about their ghost guardians.
Saiki is approached by another genuine psychic, Reita Toritsuka, who turns out to have the ability to see ghosts. Reita wants Saiki to teach him psychic powers, but Saiki discovers it is for perverted reasons.
Saiki notices Nendo is behaving strangely, so he and Kaidō tail him as Nendo goes and does some shopping in town. They are especially bothered when he has a peculiar expression when he sees little girls.
When forced by his parents to go on a beach trip with his classmates, Saiki tries to keep a low profile. The guys try to rescue a drowning girl, only to be put in a worse situation endangering everyone involved, so Saiki has to save them.
Saiki observes Kaido getting involved in a secret meeting with another student to defend themselves against the Dark Reunion, but it turns out that student is trying to swindle Kaido out of his valuables.
When Chono appears on TV to do a death-defying stunt, Saiki rushes in to save him, only to wind up in the middle of the stunt himself.
Saiki meets a self-proclaimed magician named Uryoku Chono, but the latter is not very good at his craft.
Saiki explains how he uses mind control in various situations to gently convince others that his appearance and abilities are a normal part of life.
Saiki's parents make Saiki use his abilities to arrange furniture in their bedrooms.
A classmate named Chiyo Yumehara has a crush on Saiki, but her classic romantic comedy attempts to win his affection are thwarted.
Finding himself to be the last remaining player on his dodgeball team, Saiki strategizes how to play so that his reputation is not too high to be revered or too low to be shunned.
Saiki's attempts to get out of playing dodgeball, as he has trouble controlling his strength, is thwarted by the hot-blooded Kineshi Hairo.
Kokomi Teruhashi, a popular girl whom everyone falls for, becomes bewildered when Saiki straight-up ignores her advances.
Saiki is annoyed by his delusional classmate Shun Kaido, who thinks he is a hero who is fighting an evil organization called the Dark Reunion. A snake appears in the classroom.
Saiki faces unwanted attention from Riki Nendo, a classmate who is so stupid that his telepathy doesn't work on him.
Saiki reluctantly has to intervene in a feud between his parents Kuniharu and Kurumi.
Kusuo Saiki, a high schooler born with psychic powers, laments the misfortune he faces because of his abilities.
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