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Anime

S-Wood

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Anime

2 anime featuring S-Wood

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How Not to Summon a Demon Lord

How Not to Summon a Demon Lord

TV / 12 eps / Summer 2018 / Light novel

6.0(4)58

When it comes to the fantasy MMORPG Cross Reverie, none can match the power of the Demon King Diablo. Possessing the game's rarest artifacts and an unrivaled player level, he overpowers all foolish enough to confront him. But despite his fearsome reputation, Diablo's true identity is Takuma Sakamoto, a shut-in gamer devoid of any social skills. Defeating hopeless challengers day by day, Takuma cares about nothing else but his virtual life—that is, until a summoning spell suddenly transports him to another world where he has Diablo's appearance! In this new world resembling his favorite game, Takuma is greeted by the two girls who summoned him: Rem Galeu, a petite Pantherian adventurer, and Shera L. Greenwood, a busty Elf summoner. They perform an Enslavement Ritual in an attempt to subjugate him, but the spell backfires and causes them to become his slaves instead. With the situation now becoming more awkward than ever, Takuma decides to accompany the girls in finding a way to unbind their contract while learning to adapt to his new existence as the menacing Demon King. [Written by MAL Rewrite]

Magimoji Rurumo

Magimoji Rurumo

TV / 12 eps / Summer 2014 / Manga

—8

After an unfortunate accident, completely normal heterosexual high school student Kouta Shibaki is branded as the school pervert. With girls avoiding Kouta like the plague, truly the young man's worst nightmare has come to fruition! One day in the school library, he stumbles upon a peculiar book said to possess the power to summon witches. Partly out of desperation, partly out of boredom, Kouta decides to play along with the joke of a book, until an apprentice witch going by the name of Rurumo Maji Mojiruka appears before him. In an unusual turn of events, Kouta ends up helping Rurumo with some general witchery tasks in exchange for his soul being spared. Majimoji Rurumo follows the misadventures of Rurumo as she attempts to persuade Kouta to use 666 magical wish-granting tickets in her efforts to become a fully-fledged witch, unaware that every time she grants a wish, Kouta's life is shortened. Aided by Rurumo's familiar Chiro, Kouta must decide between helping Rurumo or saving his own life. [Written by MAL Rewrite]